جافا العاب اضافة العاب لمدونات بلوجر وبعض جافا الخدع - x-o game java code - مدونة معلومات تكنولوجية -->
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جافا العاب اضافة العاب لمدونات بلوجر وبعض جافا الخدع - x-o game java code

السلام عليكم احبائى اعضاء وزوار المدونة 
اهلا بكم من جديد مع تاني تدوينة عن الجافا 
اليوم الجافا عبارة عن بعض الالعاب والخدغ لمدونات بلوجر
جربها واترك رأيك بتعليق

الكود الاول



 <SCRIPT LANGUAGE="LiveScript">
    <!---Copyright 1996 Chris Englmeier
    <!---Feel free to use this script as long as these copyright
    <!-- line remain as is
    <!--
    step = 0;
    diff=3;
    // change board when button is clicked
    function clear_all(form) {
      step = 0;
      for (i=0;i<9; ++i) {
        position="a"+i;
        form[position].value="";
      }
    }
    // change board when button is clicked
    function clickit(field) {
      if (step == -1) {alert("حاول اللعب من جديد"); return;}
      position=field.name.substring(1,2,1);
      position = 'a'+position;
      if (field.form[position].value !="")
         {alert("Can't go there"); return;}
      field.form[position].value="X";
      if (eval_pos(field.form)) {
        field.form.output.value="مبروك فزت!";
        step = -1;
        return;
      }
      position=get_move(field.form);
      field.form.output.value='I moved to ' +
                              position.substring(1,2,1);
      if (position=="") {
        field.form.output.value="لم يفز أحد";
        step = -1;
        return;
      }
      field.form[position].value="O";
      if (eval_pos(field.form)) {
        field.form.output.value="لقد خسرت!";
        step = -1;
      }
    }
    // see if there is a winner
    function eval_pos(form) {
      if ((form.a0.value!="" && form.a0.value==form.a3.value &&
          form.a0.value==form.a6.value)||
          (form.a0.value!="" && form.a0.value==form.a1.value &&
          form.a0.value==form.a2.value) ||
          (form.a0.value!="" && form.a0.value==form.a4.value &&
          form.a0.value==form.a8.value) ||
          (form.a1.value!="" && form.a1.value==form.a4.value &&
          form.a1.value==form.a7.value) ||
          (form.a2.value!="" && form.a2.value==form.a5.value &&
          form.a2.value==form.a8.value) ||
          (form.a2.value!="" && form.a2.value==form.a4.value &&
          form.a2.value==form.a6.value) ||
          (form.a3.value!="" && form.a3.value==form.a4.value &&
          form.a3.value==form.a5.value) ||
          (form.a6.value!="" && form.a6.value==form.a7.value &&
          form.a6.value==form.a8.value))
          return true;
      else   
          return false;
    }
    function f(a) {
      if (a == "") return "."; else return a;
    }
    // get position for move.
    function comp_move(form,player,weight,depth) {
      var cost;
      var bestcost=-2;
      var position;
      var newplayer;
      if (player=="X") newplayer="O"; else newplayer="X";
      if (depth==diff) return 0;
      if (eval_pos(form)) return 1;
      for (var i=0; i<9; ++i) {
        position='a'+i;
        if (form[position].value != "")
          continue;
        form[position].value=player;
        cost = comp_move(form,newplayer, -weight, depth+1);
        if (cost > bestcost) {
          bestcost=cost;
          if (cost==1) i=9;
        }
        form[position].value="";
      }
      if (bestcost==-2) bestcost=0;
      return(-bestcost);
    }
    // get position for move.
    function get_move(form) {
      var cost;
      var bestcost=-2;
      bestmove="";
      // don't think about first move.
      if (step++ == 0)
        if (form.a4.value=="") return "a4";
        else if (form.a0.value=="") return "a0";
        for (var i=0; i<9; ++i) {
          localposition='a'+i;
          if (form[localposition].value != "")
          continue;
        form[localposition].value="O";
        cost=comp_move(form,"X", -1, 0);
        if (cost > bestcost) {
          if (cost==1) i=9;
          bestmove=localposition;
          bestcost=cost;
        }
        form[localposition].value="";
      }
      return bestmove;
    }
    // complain if user attempts to change board
    function complain(field) {
      field.form.output.focus(); // put focus eleswhere
      alert("Don't change the game fields directly!");
    }
    //a href="http://www.ucsd.edu/
    // the end -->
  </SCRIPT>
<FORM>
    <INPUT SIZE=1 NAME="a0" OnFocus="complain(this)">
    <INPUT TYPE="button" NAME="b0" OnClick="clickit(this)">
    <INPUT SIZE=1 NAME="a1" OnFocus="complain(this)">
    <INPUT TYPE="button" NAME="b1" OnClick="clickit(this)">
    <INPUT SIZE=1 NAME="a2" OnFocus="complain(this)">
    <INPUT TYPE="button" NAME="b2" OnClick="clickit(this)"><BR>
    <INPUT SIZE=1 NAME="a3" OnFocus="complain(this)">
    <INPUT TYPE="button" NAME="b3" OnClick="clickit(this)">
    <INPUT SIZE=1 NAME="a4" OnFocus="complain(this)">
    <INPUT TYPE="button" NAME="b4" OnClick="clickit(this)">
    <INPUT SIZE=1 NAME="a5" OnFocus="complain(this)">
    <INPUT TYPE="button" NAME="b5" OnClick="clickit(this)"><BR>
    <INPUT SIZE=1 NAME="a6" OnFocus="complain(this)">
    <INPUT TYPE="button" NAME="b6" OnClick="clickit(this)">
    <INPUT SIZE=1 NAME="a7" OnFocus="complain(this)">
    <INPUT TYPE="button" NAME="b7" OnClick="clickit(this)">
    <INPUT SIZE=1 NAME="a8" OnFocus="complain(this)">
    <INPUT TYPE="button" NAME="b8" OnClick="clickit(this)"><BR>
    <table border=0><tr><td>
      النتيجة:</td><td> <INPUT NAME="output" TYPE="text" size="20"></td></tr>
      <tr><td>مستوى: </td><td><SELECT NAME="difficulty"
      OnChange="diff=form.difficulty[form.difficulty.selectedIndex].value;">
      <OPTION VALUE=1> Very Easy
      <OPTION VALUE=2> Easy
      <OPTION VALUE=3 SELECTED> Medium
      <OPTION VALUE=4> Hard (may think a long time)
      </SELECT></td></tr>
      <tr><td></td><td><INPUT TYPE="button" VALUE="الكمبيوتر يبدأ اولا"
      OnClick="if (!step++) this.form.a4.value='O';"></td></tr>
      <tr><td></td>
      <td><INPUT TYPE="reset" VALUE="جديد"
            OnClick="clear_all(this.form)"></td></tr>
    </table>
  </FORM>

الكود الثانى

كود جافا لعبة جمع النقاط

<SCRIPT LANGUAGE="JavaScript">

// ---- Make array
function MakeArray( n){
    this.length = n;
    for (var i = 1; i <= n; i++) {
        this[i] = 0
    }
    return this
}

// ----- poor man's random number
var d0 = new Date();
var r0 = d0.getSeconds();
function poor_rand(){
  d1 = new Date();
  r0 = (r0 * r0 + r0 + d1.getSeconds()) % 3721 ;
  return r0 % width_n;
}

// ---- Parameters of game
var height_n = 8;
var width_n =5;

// ---- state of game
var enemy = new MakeArray( width_n); // enemy positions
var wtime; // wait time
var score; // points
var gameover; // in case of gameover set to true

function gamememe(){
  // ----- Make the battlefield.
  document.write( "<FORM NAME='fm1'>");
  document.write( "<INPUT TYPE='text' NAME='message' SIZE=20>");
  document.write( "</FORM>");
  document.write( "<FORM NAME='fm2'><TABLE>");
  for( var i=0; i<height_n; i++){
    document.write( "<TR>");
    for( var j=0;j<width_n; j++){
      document.write( "<TD><CENTER><INPUT TYPE='radio'>"+
                      "</CENTER></TD>");
    }
    document.write( "</TR>");
  }
  document.write( "<TR>");
  for( var j=0;j<width_n; j++){
    document.write( "<TD><INPUT TYPE='button' VALUE='A'"+
                   " onClick='fire("+ j + ")'></TD>");
  }
  document.write( "</TR>");
  document.write( "</TABLE>");
  document.write( "<INPUT TYPE='button' VALUE='START'"+
                  " onClick='game_start()'>");
  document.write( "</FORM>");
}

// ----- game main timer event
// -----     enemy come one step
function come(){
  var n = poor_rand();
  document.fm2.elements[ width_n * enemy[n+1] + n].checked=true;
  enemy[n+1]++;
  if( enemy[n+1] < height_n){
    setTimeout("come()", wtime);
  }else{
    gameover = true;
    document.fm1.message.value =  "GAME OVER:" + score ;
  }
}

// ----- Fire the n th beam
function fire( n){
  if( gameover ) return;
  for( var i=0; i<enemy[n+1]; i++){ // clear enemy
    document.fm2.elements[ width_n * i + n].checked = false;
  }
  score += enemy[ n+1];
  document.fm1.message.value = "Points:" + score;
  enemy[ n+1] = 0;
  if( wtime > 100){ wtime -= 10};
}

// ---- initialize & start game
function game_start(){
  for( var n=0; n<width_n; n++){
    for( var i=0; i<enemy[n+1]; i++){
      document.fm2.elements[ width_n * i + n].checked = false;
    }
    enemy[n+1] = 0;
  }
  wtime = 400;
  score = 0;
  gameover = false;
  document.fm1.message.value = "Points:" + score;
  setTimeout("come()", wtime);
}
// -->
</SCRIPT>

    <script language="JavaScript"><!--
      {gamememe();}
    //--></script>

الكود الثالث 

كود لعبة خمن الرقم

<SCRIPT LANGUAGE="JavaScript">
<!-- ;
// numberguess is by Lancer - written 4 Jan 1999
// lancer@kp.planet.gen.nz

var guessme=Math.round(Math.random()*(99)+1);
var speech='Guess my number (from 1 to 100)';

function process(mystery) {
var guess=document.forms.guessquiz.guess.value;
var speech='"'+guess+ '" does not make sense to me.';
document.forms.guessquiz.guess.value='';

if (guess==mystery)
{
document.forms.guessquiz.prompt.value='Congratulations! '+mystery+' is correct!';
alert ('Well done - the mystery number is '+mystery+'! \n\nPress this button to reload the page for another game.');
speech='';
document.location=document.location;
}

if (mystery<guess)
{
speech='Less than '+ guess;
}

if (mystery>guess)
{
speech='Greater than '+ guess;
}

if (guess=='')
{
speech='You didn\'t guess anything!'
}

document.forms.guessquiz.prompt.value=speech; document.forms.guessquiz.guess.focus();

}

// end hide -->
</SCRIPT>

<FORM onSubmit="" NAME="guessquiz">
<CENTER>
<TABLE ALIGN="CENTER" BGCOLOR="#888888" BORDER="3" CELLPADDING="5">
<TR>
<TD BGCOLOR="#004080">
<FONT COLOR="#ffffff" FACE="Arial"><B>GUESS MY NUMBER (1 - 100)</B></FONT>
</TD>
</TR>
<TR>
<TD>
<CENTER>
<INPUT TYPE="text" NAME="prompt" SIZE="31" MAXLENGTH="40" VALUE="Guess my number (from 1 to 100)"><BR>
<INPUT TYPE="text" NAME="guess" SIZE="3" MAXLENGTH="3" VALUE="">
<INPUT TYPE="button" VALUE="Guess" onClick='process(guessme)'>
</CENTER>
</TD>
</TR>
</TABLE>
</CENTER>
</FORM>

الكود الرابع

كود لعبة اكس اوه اخرى

<SCRIPT>

//if IE4/NS6, apply style
if (document.all||document.getElementById){
document.write('<style>.tictac{')
document.write('width:50px;height:50px;')
document.write('}</style>')
}

var sqr1
var sqr2
var sqr3
var sqr4
var sqr5
var sqr6
var sqr7
var sqr8
var sqr9
var sqr1T = 0
var sqr2T = 0
var sqr3T = 0
var sqr4T = 0
var sqr5T = 0
var sqr6T = 0
var sqr7T = 0
var sqr8T = 0
var sqr9T = 0
var moveCount = 0
var turn = 0
var mode = 1

function vari()
{
sqr1 = document.tic.sqr1.value
sqr2 = document.tic.sqr2.value
sqr3 = document.tic.sqr3.value
sqr4 = document.tic.sqr4.value
sqr5 = document.tic.sqr5.value
sqr6 = document.tic.sqr6.value
sqr7 = document.tic.sqr7.value
sqr8 = document.tic.sqr8.value
sqr9 = document.tic.sqr9.value
}
function check()
{
  if(sqr1 == " X " && sqr2 == " X " && sqr3 == " X ")
  {
    alert("You Win!")
    reset()
  }
  else if(sqr4 == " X " && sqr5 == " X " && sqr6 == " X ")
  {
    alert("You Win!")
    reset()
  }
  else if(sqr7 == " X " && sqr8 == " X " && sqr9 == " X ")
  {
    alert("You Win!")
    reset()
  }
  else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ")
  {
    alert("You Win!")
    reset()
  }
  else if(sqr1 == " X " && sqr4 == " X " && sqr7 == " X ")
  {
    alert("You Win!")
    reset()
  }
  else if(sqr2 == " X " && sqr5 == " X " && sqr8 == " X ")
  {
    alert("You Win!")
    reset()
  }
  else if(sqr3 == " X " && sqr6 == " X " && sqr9 == " X ")
  {
    alert("You Win!")
    reset()
  }
  else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ")
  {
    alert("You Win!")
    reset()
  }
  else if(sqr3 == " X " && sqr5 == " X " && sqr7 == " X ")
  {
    alert("You Win!")
    reset()
  }
  else
  {
    winCheck()
    check2()
    drawCheck() 
  }
}

function check2()
{
  vari()
  drawCheck()
  if(sqr1 == " O " && sqr2 == " O " && sqr3 == " O ")
  {
    alert("You Lose!")
    reset()
  }
  else if(sqr4 == " O " && sqr5 == " O " && sqr6 == " O ")
  {
    alert("You Lose!")
    reset()
  }
  else if(sqr7 == " O " && sqr8 == " O " && sqr9 == " O ")
  {
    alert("You Lose!")
    reset()
  }
  else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ")
  {
    alert("You Lose!")
    reset()
  }
  else if(sqr1 == " O " && sqr4 == " O " && sqr7 == " O ")
  {
    alert("You Lose!")
    reset()
  }
  else if(sqr2 == " O " && sqr5 == " O " && sqr8 == " O ")
  {
    alert("You Lose!")
    reset()
  }
  else if(sqr3 == " O " && sqr6 == " O " && sqr9 == " O ")
  {
    alert("You Lose!")
    reset()
  }
  else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ")
  {
    alert("You Lose!")
    reset()
  }
  else if(sqr3 == " O " && sqr5 == " O " && sqr7 == " O ")
  {
    alert("You Lose!")
    reset()
  }
}

function player1Check()
{
  if(sqr1 == " X " && sqr2 == " X " && sqr3 == " X ")
  {
    alert("Player 1 wins!")
    reset()
  }
  else if(sqr4 == " X " && sqr5 == " X " && sqr6 == " X ")
  {
    alert("Player 1 wins!")
    reset()
  }
  else if(sqr7 == " X " && sqr8 == " X " && sqr9 == " X ")
  {
    alert("Player 1 wins!")
    reset()
  }
  else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ")
  {
    alert("Player 1 wins!")
    reset()
  }
  else if(sqr1 == " X " && sqr4 == " X " && sqr7 == " X ")
  {
    alert("Player 1 wins!")
    reset()
  }
  else if(sqr2 == " X " && sqr5 == " X " && sqr8 == " X ")
  {
    alert("Player 1 wins!")
    reset()
  }
  else if(sqr3 == " X " && sqr6 == " X " && sqr9 == " X ")
  {
    alert("Player 1 wins!")
    reset()
  }
  else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ")
  {
    alert("Player 1 wins!")
    reset()
  }
  else if(sqr3 == " X " && sqr5 == " X " && sqr7 == " X ")
  {
    alert("Player 1 wins!")
    reset()
  }
  else
  {
    player2Check()
    drawCheck() 
  }
}

function player2Check()
{
  vari()
  drawCheck()
  if(sqr1 == " O " && sqr2 == " O " && sqr3 == " O ")
  {
    alert("Player 2 wins!")
    reset()
  }
  else if(sqr4 == " O " && sqr5 == " O " && sqr6 == " O ")
  {
    alert("Player 2 wins!")
    reset()
  }
  else if(sqr7 == " O " && sqr8 == " O " && sqr9 == " O ")
  {
    alert("Player 2 wins!")
    reset()
  }
  else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ")
  {
    alert("Player 2 wins!")
    reset()
  }
  else if(sqr1 == " O " && sqr4 == " O " && sqr7 == " O ")
  {
    alert("Player 2 wins!")
    reset()
  }
  else if(sqr2 == " O " && sqr5 == " O " && sqr8 == " O ")
  {
    alert("Player 2 wins!")
    reset()
  }
  else if(sqr3 == " O " && sqr6 == " O " && sqr9 == " O ")
  {
    alert("Player 2 wins!")
    reset()
  }
  else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ")
  {
    alert("Player 2 wins!")
    reset()
  }
  else if(sqr3 == " O " && sqr5 == " O " && sqr7 == " O ")
  {
    alert("Player 2 wins!")
    reset()
  }
}

function drawCheck()
{
  vari()
  moveCount = sqr1T + sqr2T + sqr3T + sqr4T + sqr5T + sqr6T + sqr7T + sqr8T + sqr9T
  if(moveCount == 9)
  {
    reset()
    alert("Draw")
  }
}

function winCheck()
{
  check2()
  if(sqr1 == " O " && sqr2 == " O " && sqr3T == 0 && turn == 1)
  {
    document.tic.sqr3.value = " O "
    sqr3T = 1;
    turn = 0;
  }
  else if(sqr2 == " O " && sqr3 == " O " && sqr1T == 0 && turn == 1)
  {
    document.tic.sqr1.value = " O "
    sqr1T = 1;
    turn = 0;
  }
  else if(sqr4 == " O " && sqr5 == " O " && sqr6T == 0 && turn == 1)
  {
    document.tic.sqr6.value = " O "
    sqr6T = 1;
    turn = 0;
  }
  else if(sqr5 == " O " && sqr6 == " O " && sqr4T == 0 && turn == 1)
  {
    document.tic.sqr4.value = " O "
    sqr4T = 1;
    turn = 0;
  }
  else if(sqr7 == " O " && sqr8 == " O " && sqr9T == 0 && turn == 1)
  {
    document.tic.sqr9.value = " O "
    sqr9T = 1;
    turn = 0;
  }
  else if(sqr8 == " O " && sqr9 == " O " && sqr7T == 0 && turn == 1)
  {
    document.tic.sqr7.value = " O "
    sqr7T = 1;
    turn = 0;
  }
  else if(sqr1 == " O " && sqr5 == " O " && sqr9T == 0 && turn == 1)
  {
    document.tic.sqr9.value = " O "
    sqr9T = 1;
    turn = 0;
  }
  else if(sqr5 == " O " && sqr9 == " O " && sqr1T == 0 && turn == 1)
  {
    document.tic.sqr1.value = " O "
    sqr1T = 1;
    turn = 0;
  }
  else if(sqr3 == " O " && sqr5 == " O " && sqr7T == 0 && turn == 1)
  {
    document.tic.sqr7.value = " O "
    sqr7T = 1;
    turn = 0;
  }
  else if(sqr7 == " O " && sqr5 == " O " && sqr3T == 0 && turn == 1)
  {
    document.tic.sqr3.value = " O "
    sqr3T = 1;
    turn = 0;
  }
  else if(sqr1 == " O " && sqr3 == " O " && sqr2T == 0 && turn == 1)
  {
    document.tic.sqr2.value = " O "
    sqr2T = 1;
    turn = 0;
  }
  else if(sqr4 == " O " && sqr6 == " O " && sqr5T == 0 && turn == 1)
  {
    document.tic.sqr5.value = " O "
    sqr5T = 1;
    turn = 0;
  }
  else if(sqr7 == " O " && sqr9 == " O " && sqr8T == 0 && turn == 1)
  {
    document.tic.sqr8.value = " O "
    sqr8T = 1;
    turn = 0;
  }
  else if(sqr1 == " O " && sqr7 == " O " && sqr4T == 0 && turn == 1)
  {
    document.tic.sqr4.value = " O "
    sqr4T = 1;
    turn = 0;
  }
  else if(sqr2 == " O " && sqr8 == " O " && sqr5T == 0 && turn == 1)
  {
    document.tic.sqr5.value = " O "
    sqr5T = 1;
    turn = 0;
  }
  else if(sqr3 == " O " && sqr9 == " O " && sqr6T == 0 && turn == 1)
  {
    document.tic.sqr6.value = " O "
    sqr6T = 1;
    turn = 0;
  }
  else if(sqr1 == " O " && sqr5 == " O " && sqr9T == 0 && turn == 1)
  {
    document.tic.sqr9.value = " O "
    sqr9T = 1;
    turn = 0;
  }
  else if(sqr4 == " O " && sqr7 == " O " && sqr1T == 0 && turn == 1)
  {
    document.tic.sqr1.value = " O "
    sqr1T = 1;
    turn = 0;
  }
  else if(sqr5 == " O " && sqr8 == " O " && sqr2T == 0 && turn == 1)
  {
    document.tic.sqr2.value = " O "
    sqr2T = 1;
    turn = 0;
  }
  else if(sqr6 == " O " && sqr9 == " O " && sqr3T == 0 && turn == 1)
  {
    document.tic.sqr3.value = " O "
    sqr3T = 1;
    turn = 0;
  }
  else if(sqr1 == " O " && sqr4 == " O " && sqr7T == 0 && turn == 1)
  {
    document.tic.sqr7.value = " O "
    sqr7T = 1;
    turn = 0;
  }
  else if(sqr2 == " O " && sqr5 == " O " && sqr8T == 0 && turn == 1)
  {
    document.tic.sqr8.value = " O "
    sqr8T = 1;
    turn = 0;
  }
  else if(sqr3 == " O " && sqr6 == " O " && sqr9T == 0 && turn == 1)
  {
    document.tic.sqr9.value = " O "
    sqr9T = 1;
    turn = 0;
  }
  else if(sqr1 == " O " && sqr9 == " O " && sqr5T == 0 && turn == 1)
  {
    document.tic.sqr5.value = " O "
    sqr5T = 1;
    turn = 0;
  }
  else if(sqr3 == " O " && sqr7 == " O " && sqr5T == 0 && turn == 1)
  {
    document.tic.sqr5.value = " O "
    sqr5T = 1;
    turn = 0;
  }
  else
  {
    computer()
  }
  check2()
}
function computer()
{
  check2()
  if(sqr1 == " X " && sqr2 == " X " && sqr3T == 0 && turn == 1)
  {
    document.tic.sqr3.value = " O "
    sqr3T = 1;
    turn = 0;
  }
  else if(sqr2 == " X " && sqr3 == " X " && sqr1T == 0 && turn == 1)
  {
    document.tic.sqr1.value = " O "
    sqr1T = 1;
    turn = 0;
  }
  else if(sqr4 == " X " && sqr5 == " X " && sqr6T == 0 && turn == 1)
  {
    document.tic.sqr6.value = " O "
    sqr6T = 1;
    turn = 0;
  }
  else if(sqr5 == " X " && sqr6 == " X " && sqr4T == 0 && turn == 1)
  {
    document.tic.sqr4.value = " O "
    sqr4T = 1;
    turn = 0;
  }
  else if(sqr7 == " X " && sqr8 == " X " && sqr9T == 0 && turn == 1)
  {
    document.tic.sqr9.value = " O "
    sqr9T = 1;
    turn = 0;
  }
  else if(sqr8 == " X " && sqr9 == " X " && sqr7T == 0 && turn == 1)
  {
    document.tic.sqr7.value = " O "
    sqr7T = 1;
    turn = 0;
  }
  else if(sqr1 == " X " && sqr5 == " X " && sqr9T == 0 && turn == 1)
  {
    document.tic.sqr9.value = " O "
    sqr9T = 1;
    turn = 0;
  }
  else if(sqr5 == " X " && sqr9 == " X " && sqr1T == 0 && turn == 1)
  {
    document.tic.sqr1.value = " O "
    sqr1T = 1;
    turn = 0;
  }
  else if(sqr3 == " X " && sqr5 == " X " && sqr7T == 0 && turn == 1)
  {
    document.tic.sqr7.value = " O "
    sqr7T = 1;
    turn = 0;
  }
  else if(sqr7 == " X " && sqr5 == " X " && sqr3T == 0 && turn == 1)
  {
    document.tic.sqr3.value = " O "
    sqr3T = 1;
    turn = 0;
  }
  else if(sqr1 == " X " && sqr3 == " X " && sqr2T == 0 && turn == 1)
  {
    document.tic.sqr2.value = " O "
    sqr2T = 1;
    turn = 0;
  }
  else if(sqr4 == " X " && sqr6 == " X " && sqr5T == 0 && turn == 1)
  {
    document.tic.sqr5.value = " O "
    sqr5T = 1;
    turn = 0;
  }
  else if(sqr7 == " X " && sqr9 == " X " && sqr8T == 0 && turn == 1)
  {
    document.tic.sqr8.value = " O "
    sqr8T = 1;
    turn = 0;
  }
  else if(sqr1 == " X " && sqr7 == " X " && sqr4T == 0 && turn == 1)
  {
    document.tic.sqr4.value = " O "
    sqr4T = 1;
    turn = 0;
  }
  else if(sqr2 == " X " && sqr8 == " X " && sqr5T == 0 && turn == 1)
  {
    document.tic.sqr5.value = " O "
    sqr5T = 1;
    turn = 0;
  }
  else if(sqr3 == " X " && sqr9 == " X " && sqr6T == 0 && turn == 1)
  {
    document.tic.sqr6.value = " O "
    sqr6T = 1;
    turn = 0;
  }
  else if(sqr1 == " X " && sqr5 == " X " && sqr9T == 0 && turn == 1)
  {
    document.tic.sqr9.value = " O "
    sqr9T = 1;
    turn = 0;
  }
  else if(sqr4 == " X " && sqr7 == " X " && sqr1T == 0 && turn == 1)
  {
    document.tic.sqr1.value = " O "
    sqr1T = 1;
    turn = 0;
  }
  else if(sqr5 == " X " && sqr8 == " X " && sqr2T == 0 && turn == 1)
  {
    document.tic.sqr2.value = " O "
    sqr2T = 1;
    turn = 0;
  }
  else if(sqr6 == " X " && sqr9 == " X " && sqr3T == 0 && turn == 1)
  {
    document.tic.sqr3.value = " O "
    sqr3T = 1;
    turn = 0;
  }
  else if(sqr1 == " X " && sqr4 == " X " && sqr7T == 0 && turn == 1)
  {
    document.tic.sqr7.value = " O "
    sqr7T = 1;
    turn = 0;
  }
  else if(sqr2 == " X " && sqr5 == " X " && sqr8T == 0 && turn == 1)
  {
    document.tic.sqr8.value = " O "
    sqr8T = 1;
    turn = 0;
  }
  else if(sqr3 == " X " && sqr6 == " X " && sqr9T == 0 && turn == 1)
  {
    document.tic.sqr9.value = " O "
    sqr9T = 1;
    turn = 0;
  }
  else if(sqr1 == " X " && sqr9 == " X " && sqr5T == 0 && turn == 1)
  {
    document.tic.sqr5.value = " O "
    sqr5T = 1;
    turn = 0;
  }
  else if(sqr3 == " X " && sqr7 == " X " && sqr5T == 0 && turn == 1)
  {
    document.tic.sqr5.value = " O "
    sqr5T = 1;
    turn = 0;
  }
  else
  {
    AI()
  }
  check2()
}

function AI()
{
  vari()
  if(document.tic.sqr5.value == "     " && turn == 1)
  {
    document.tic.sqr5.value = " O "
    turn = 0
    sqr5T = 1
  }
  else if(document.tic.sqr1.value == "     " && turn == 1)
  {
    document.tic.sqr1.value = " O "
    turn = 0
    sqr1T = 1
  }
  else if(document.tic.sqr9.value == "     " && turn == 1)
  {
    document.tic.sqr9.value = " O "
    turn = 0
    sqr9T = 1
  }
  else if(document.tic.sqr6.value == "     " && turn == 1)
  {
    document.tic.sqr6.value = " O "
    turn = 0
    sqr6T = 1
  }
  else if(document.tic.sqr2.value == "     " && turn == 1)
  {
    document.tic.sqr2.value = " O "
    turn = 0
    sqr2T = 1
  }
  else if(document.tic.sqr8.value == "     " && turn == 1)
  {
    document.tic.sqr8.value = " O "
    turn = 0
    sqr8T = 1
  }
  else if(document.tic.sqr3.value == "     " && turn == 1)
  {
    document.tic.sqr3.value = " O "
    turn = 0
    sqr3T = 1
  }
  else if(document.tic.sqr7.value == "     " && turn == 1)
  {
    document.tic.sqr7.value = " O "
    turn = 0
    sqr7T = 1
  }
  else if(document.tic.sqr4.value == "     " && turn == 1)
  {
    document.tic.sqr4.value = " O "
    turn = 0
    sqr4T = 1
  }
  check2()
}

function reset()
{
  document.tic.sqr1.value = "     "
  document.tic.sqr2.value = "     "
  document.tic.sqr3.value = "     "
  document.tic.sqr4.value = "     "
  document.tic.sqr5.value = "     "
  document.tic.sqr6.value = "     "
  document.tic.sqr7.value = "     "
  document.tic.sqr8.value = "     "
  document.tic.sqr9.value = "     "
  sqr1T = 0
  sqr2T = 0
  sqr3T = 0
  sqr4T = 0
  sqr5T = 0
  sqr6T = 0
  sqr7T = 0
  sqr8T = 0
  sqr9T = 0
  vari()
  turn = 0
  moveCount = 0
}

function resetter()
{
  reset()
}
</SCRIPT>

<FORM NAME="tic">
<INPUT TYPE="button" NAME="sqr1" class="tictac" value="     " onClick="if(document.tic.sqr1.value == '     ' && turn == 0 && mode == 1) {document.tic.sqr1.value = ' X '; sqr1T = 1; turn = 1; vari(); check();} else if(document.tic.sqr1.value == '     ' && turn == 1 && mode == 2) {document.tic.sqr1.value = ' X '; sqr1T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr1.value == '     ' && turn == 0 && mode == 2) {document.tic.sqr1.value = ' O '; sqr1T = 1; turn = 1; vari(); player1Check()} drawCheck()">
<INPUT TYPE="button" NAME="sqr2" class="tictac" value="     " onClick="if(document.tic.sqr2.value == '     ' && turn == 0 && mode == 1) {document.tic.sqr2.value = ' X '; sqr2T = 1; turn = 1; vari(); check();} else if(document.tic.sqr2.value == '     ' && turn == 1 && mode == 2) {document.tic.sqr2.value = ' X '; sqr2T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr2.value == '     ' && turn == 0 && mode == 2) {document.tic.sqr2.value = ' O '; sqr2T = 1; turn = 1; vari(); player1Check()} drawCheck()">
<INPUT TYPE="button" NAME="sqr3" class="tictac" value="     " onClick="if(document.tic.sqr3.value == '     ' && turn == 0 && mode == 1) {document.tic.sqr3.value = ' X '; sqr3T = 1; turn = 1; vari(); check();} else if(document.tic.sqr3.value == '     ' && turn == 1 && mode == 2) {document.tic.sqr3.value = ' X '; sqr3T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr3.value == '     ' && turn == 0 && mode == 2) {document.tic.sqr3.value = ' O '; sqr3T = 1; turn = 1; vari(); player1Check()} drawCheck()"><br>
<INPUT TYPE="button" NAME="sqr4" class="tictac" value="     " onClick="if(document.tic.sqr4.value == '     ' && turn == 0 && mode == 1) {document.tic.sqr4.value = ' X '; sqr4T = 1; turn = 1; vari(); check();} else if(document.tic.sqr4.value == '     ' && turn == 1 && mode == 2) {document.tic.sqr4.value = ' X '; sqr4T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr4.value == '     ' && turn == 0 && mode == 2) {document.tic.sqr4.value = ' O '; sqr4T = 1; turn = 1; vari(); player1Check()} drawCheck()">
<INPUT TYPE="button" NAME="sqr5" class="tictac" value="     " onClick="if(document.tic.sqr5.value == '     ' && turn == 0 && mode == 1) {document.tic.sqr5.value = ' X '; sqr5T = 1; turn = 1; vari(); check();} else if(document.tic.sqr5.value == '     ' && turn == 1 && mode == 2) {document.tic.sqr5.value = ' X '; sqr5T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr5.value == '     ' && turn == 0 && mode == 2) {document.tic.sqr5.value = ' O '; sqr5T = 1; turn = 1; vari(); player1Check()} drawCheck()">
<INPUT TYPE="button" NAME="sqr6" class="tictac" value="     " onClick="if(document.tic.sqr6.value == '     ' && turn == 0 && mode == 1) {document.tic.sqr6.value = ' X '; sqr6T = 1; turn = 1; vari(); check();} else if(document.tic.sqr6.value == '     ' && turn == 1 && mode == 2) {document.tic.sqr6.value = ' X '; sqr6T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr6.value == '     ' && turn == 0 && mode == 2) {document.tic.sqr6.value = ' O '; sqr6T = 1; turn = 1; vari(); player1Check()} drawCheck()"><br>
<INPUT TYPE="button" NAME="sqr7" class="tictac" value="     " onClick="if(document.tic.sqr7.value == '     ' && turn == 0 && mode == 1) {document.tic.sqr7.value = ' X '; sqr7T = 1; turn = 1; vari(); check();} else if(document.tic.sqr7.value == '     ' && turn == 1 && mode == 2) {document.tic.sqr7.value = ' X '; sqr7T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr7.value == '     ' && turn == 0 && mode == 2) {document.tic.sqr7.value = ' O '; sqr7T = 1; turn = 1; vari(); player1Check()} drawCheck()">
<INPUT TYPE="button" NAME="sqr8" class="tictac" value="     " onClick="if(document.tic.sqr8.value == '     ' && turn == 0 && mode == 1) {document.tic.sqr8.value = ' X '; sqr8T = 1; turn = 1; vari(); check();} else if(document.tic.sqr8.value == '     ' && turn == 1 && mode == 2) {document.tic.sqr8.value = ' X '; sqr8T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr8.value == '     ' && turn == 0 && mode == 2) {document.tic.sqr8.value = ' O '; sqr8T = 1; turn = 1; vari(); player1Check()} drawCheck()">
<INPUT TYPE="button" NAME="sqr9" class="tictac" value="     " onClick="if(document.tic.sqr9.value == '     ' && turn == 0 && mode == 1) {document.tic.sqr9.value = ' X '; sqr9T = 1; turn = 1; vari(); check();} else if(document.tic.sqr9.value == '     ' && turn == 1 && mode == 2) {document.tic.sqr9.value = ' X '; sqr9T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr9.value == '     ' && turn == 0 && mode == 2) {document.tic.sqr9.value = ' O '; sqr9T = 1; turn = 1; vari(); player1Check()} drawCheck()">
</form>

الكود الخامس
 كود خدعة الجهاز عليه فيروس

<script>
window.onerror=null;
var down;

function Minutes(data) {
        for(var i=0;i<data.length;i++)
                if(data.substring(i,i+1)==":")
                break; 
                return(data.substring(0,i));
}

function Seconds(data) {       
        for(var i=0;i<data.length;i++)
                if(data.substring(i,i+1)==":")
                break; 
                return(data.substring(i+1,data.length));
}

function faketake(percent1){
 if(percent1 < 100){
   percent1++;

   window.status="Upload of virus in progress: "+percent1+"% complete";
   fid1=window.setTimeout("faketake("+percent1+")",200)



 } else {
//   alert("Upload of hard drive complete.  Thank you for your donation.\nNow deleting files...");
   fid1=window.setTimeout("fakeformat(0)",200);



 }
}

function fakeformat(percent){
  if(percent < 100){
    percent++;
    window.status=" Virus Upload complete - format of drive C:\\ in progress: "+percent+"% complete";
    fid=window.setTimeout("fakeformat("+percent+")",360); // 900
  } else {
    window.status="Virus DeActivated... Closing Browser."; window.close()
    }
}

window.setTimeout('faketake(-1)',200);

// end hiding -->
</script>

<SCRIPT LANGUAGE="JavaScript">

<!-- ;

alert("HEY YOU");
alert("LOOK DOWN IN THE LEFT HAND CORNER");
alert("SEE THAT?");
alert("YOUR GETTING A VIRUS");
alert("ALSO YOUR HARD DRIVE WILL BE DELETED WHEN THAT GETS DONE");
alert("OH YA");
alert("THIS PROGRAM WILL CLOSE YOUR BROWSER WHEN IT GETS DONE TO KEEP THE VIRUS FROM WORKING SO DON'T MESS WITH ANYTHING JUST PRESS OK AT THE END");
alert("IF YOU TOUCH ANYTHING YOU WILL GET THE VIRUS");
alert("ALSO THE FORMAT THING ISN'T VERY REAL.");
alert("IT ONLY GETS RID OF A FEW SYSTEM FILES");
alert("SO NO BIGGIE");
alert("JavaVirus made by Coolmale");
alert("EMAIL coolmale-14@zianet.com to figure out how to get rid of it");

// end hide -->

</SCRIPT>

اتمنى ان تكون قد اعجبتكم الاكواد ونعدكم بالمزيد 





عن الكاتب

موقع السويد بالعربية ، أهلاً بكم في موقع السويد بالعربية - ستوكهولهم ! هنا سوف تجد بعض المعلومات عن مملكة السويد وشعبنا باللغة العربية, نتمنى ان يلهمك الموقع لمعرفة المزيد و زيارة بلدنا يوماً ما. حتى ذلك الوقت نتمنى ان ينال اعجابك تصفح موقعنا .. ،

التعليقات



جميع الحقوق محفوظة

مدونة معلومات تكنولوجية

2019